Game Details
One bad angle and the whole shot collapses. One clean bounce and the level suddenly makes sense.
Cannon Shot feels calm at first, then quietly mean. You’re firing limited balls into awkward spaces, judging distance for power and trusting Physics to do the rest. The pace is slow and deliberate, more Arcade Puzzle than twitch Shooting, and that’s what makes the wins satisfying. When a shot ricochets just right and drops the last can, it hits the same relief I felt playing Happy Glass Game or lining up a clutch bounce in Impulse Ball.
The Challenge ramps up through tighter layouts and trickier gaps. Later levels punish sloppy aiming, especially when timing and rebounds stack together. It reminded me of Balls and Bricks for planning ahead, with a touch of Potion Flip in how power changes everything.
Visually it’s clean and readable, which helps when things get Hard. Categories like Arcade, Physics, and Puzzle fit perfectly. Tags such as cannon, physics, challenge, shoot, singleplayer, time, bounce, and brainchallenge all make sense here. Short levels, sharp restarts, and that “one more try” pull keep it sticky.
Controls
Mouse or touch to aim and shoot
Shot power increases with distance from the cannon
How to Play
Aim carefully before every shot
Control power by adjusting distance
Use walls and bounces to reach hidden cans
Fill every can with at least one ball to clear the level
FAQ
Is Cannon Shot about speed or accuracy?
Accuracy. Rushing usually wastes shots and forces a restart.
Does it work well on mobile?
Yes. Touch aiming feels precise and responsive.