Game Details
Pokey Stick starts with a stretch and a snap. You pull your character back, release, and fly forward. Miss the angle, and you fall. Nail it, and you surge ahead of the pack.
Rounds move fast. There is no warm-up. One clean launch can decide the race. The Physics drive everything. Momentum matters. Bad timing sends you tumbling. Good timing carries you over gaps and obstacles. That loop keeps the game sharp and replayable.
The 3d tracks stay simple but readable. Platforms float. Slopes punish lazy launches. Other players bump and block without warning. Multiplayer chaos builds quickly, especially in crowded races. It feels close to Fall Beans and DuckPark.io, with flashes of HelixJump.io timing and the crowd pressure of Nugget Royale.io. If you like fast Online runs with Jump and Falling risks, this fits.
Sessions stay short. Restarts feel instant. That Hypercasual design makes it easy to retry and chase cleaner runs. Win by control, not luck.
Controls
Click or tap to pull your character back
Release to launch forward
How to Play
Pull back to set power and angle
Release to jump and swing across platforms
Reach the finish line before other players
FAQ
Is Pokey Stick multiplayer only?
It focuses on multiplayer races, but quick solo runs help you practice timing.
Does physics affect every jump?
Yes, launch angle and release timing fully control movement.