Game Details
I clicked once and the doll jerked. Clicked again, harder, and the screen reacted instantly. Poopieman Voodo wastes no time showing you exactly what kind of game this is.
The pace is immediate. There is no warm-up and no story buffer. You point and shoot, then try new angles just to see what happens next. It plays like a raw Action Clicker, closer in spirit to Stickman Crash than a traditional shooter. Each hit gives quick feedback, which makes the loop strangely sticky.
What surprised me was how experimental it feels. You are not aiming for skill mastery like in Sniper Strike or Shooter Craft. This is more about curiosity and reaction. The Shoot and Torture mechanics are exaggerated, almost cartoonish, similar to the chaotic tone of Funny Battle Simulator or the rough humor of Stickman Warriors: Fatality.
Tags like action, clicker, shoot, torture, kiz10, arcade, crazy, and casual fit naturally. Satisfaction comes from instant response, not long-term progress.
Controls
Use the mouse to aim
Click to shoot and interact with the doll
How to Play
Point at different parts of the doll
Click to attack using available actions
Experiment to see varied reactions
FAQ
Is this game skill-based?
Not really. It focuses more on interaction and reaction than precision.