Game Details
You tap once. The dummy bends. Tap again, and it flies. Whack the Dummy wastes no time getting to the point.
This is pure Action with Arcade instincts. No levels to learn. No rules to memorize. You interact immediately, and the ragdoll reacts with exaggerated physics. Every hit lands with feedback. The pacing stays fast because nothing slows you down. You keep tapping. You keep testing angles. The fun comes from momentum, not progression.
The Ragdoll behavior is the hook. Limbs flop. The dummy collapses in unexpected ways. It feels closer to the physical chaos of Stickman Crash than structured combat like Stickman Warriors: Fatality. There’s also a casual release similar to Funny Battle Simulator or the blunt impact moments in MFS: MMA Fighter, minus the complexity.
Visually, it stays simple so reactions stay clear. This fits players who enjoy quick browser sessions, stress relief, and direct input. Tags like arcade, ragdoll, smash, whack, and dummy describe it exactly. You click. You hit. You reset. Repeat.
Controls
Tap or click on the dummy to hit
Keep tapping to chain impacts
How to Play
Click directly on the dummy
Trigger ragdoll reactions with each hit
Experiment with timing and position
Play freely with no strict objectives
FAQ
Is there an end goal in Whack the Dummy?
No fixed goal. It focuses on freeform action and instant feedback.